Part One: Electronic Literature
Q1: Your work has been embraced fully by the electronic literature crowd, specifically the Electronic Literature Organization. It seems as though the field of electronic literature is a rather large umbrella, encompassing many different instances of digital arts practice. Your website states that you work in net art and digital poetry. And then of course you have a work like “game, game, game, and again again.” Can you speak to the distinctions between literature, poetry, and games? How might these distinctions, often made in the name of disciplinary autonomy, inform your digital arts practice?
A1: It’s a strange thing, disciplinary lines, these institutional taxonomies. There is this heavy driven, fund wielding hammer that whap, whap, whaps us into following some approved past, some discussed and re-discussed and re-re-un-challenged arts/literature/games discourse. I get it. We humans evolved from placing objects and fears and food into categories, eat and don’t, flee and pet, screw and secretly screw. So here now, many thousands of years of progress-like activities later, we still feel that need to chunk creations into mason jars. Frankly (and you’ll find most creative creators will overtly or quietly agree), it’s all pretty damn silly. Having said that, I am as guilty or more than anyone else, I’ve done my share of empire/field building.
Maybe I should explain.
I began my werking life, as a geographer and then a city planner. I jumped between half-jobs never being satisfied with the paperwork and policy prayers required by city governments. I’d been writing what I called poetry, but what other’s called experimental writing. And as my planning jobs had involved playing with GIS and ARCINFO, and I’d always toyed with programming and software on my self-built computers, I began merging my interest in tech play and word breaking.
Note: I did this knowing nothing about Electronic Literature, Digital Poetry or anything of the sort. The field was charging along by this time mind you, being reviewed in the NYT and the ELO was having all sorts of fancy fun. But I was creating from a vague knowledge of various fields and interests, combining them to fit some nagging urge/desire/threat in the back of my brain. There was am alarmingly addictive freedom in creating whatever the hell I wanted to create, a digital naivety born from wanting to birth interactive textual creatures.
So do these fields inform my creations. I would be a creepy liar, watching neighbors through a spy glass, monitoring their movements for alien tendencies, if I said they didn’t influence me now. It’s hard to read a cruelly critical or blushingly glowing review/article/discussion of your work without it finding a home in the head grey. And the lure of free trips and an audience and good friends and a community also steer my work in certain directions. I am human and I need to be loved, just like anybody else does as the much hated/loved Morrissey once crooned.
But I still, I like to think at the core of my work is just a creator, a maverick without clear borders. Indeed I had always thought the grand agreement between the internet and its users, was that all these disciplinary lines would be crossed and broken, partially dissolved. We were supposed to enter some glorious age of creative wonderments, of creative play being the primary driver of net-based expression. And while that has happened some, I’m still amazed at how these disciplinary lines control our fates and futures.
Half-coherent sermon over.