[The following article contains spoilers regarding The Last of Us involving a conversation between the two main characters. It is unrelated to the main plot but may be considered a crucial moment of character building.] This is the moment I’ve been waiting for in videogames, for so many reasons. This subtle withdrawal of the dialogue is a tasteful moment of maturation for the format. Films such as Sophia Coppola’s Lost in Translation and Jean-Luc Godard’s Contempt feature similar moments and, while not suggesting that games need emulate film, the inclusion of this moment in The Last of Us effectively raises the bar for storytelling techniques in game production. (And we’re all waiting for that landmark game to come about. Where is our Citizen Kane? Continue Reading →