Guiding the Immigrant God

Helper Characters in God of War

Kratos does not speak the languages of Midgard, nor can he read the runes that are found throughout different locations, but Atreus does. Atreus’s role in the game is more than a bow-and-arrow wielding sidekick. His affinity for the languages of his mother and his ability to understand runes allows him to help the player solve puzzles while also providing context and background information on the game’s lore. Cory Barlog, Creative Director at Santa Monica Studio, mentions in a Game Developers Conference talk that teaching is a key element in the narrative pillar. Just as Superman had friends and family to help educate him about Earthly ways—such as his adoptive parents, Lois Lane, and his recently introduced son Jonathan—Kratos teaches Atreus to be a god, and Atreus, in turn, teaches Kratos to be mortal. Continue Reading

Roguelites, Neoliberalism, and Social Media

In this essay I argue that roguelites are popular because 1) they reflect the kind of neoliberal values embedded within CYOA books, but also that 2) their fundamental design principles simulate and exaggerate the systems that fuel addictions to social media. To put it another way, I contend that the recent popularity of roguelites is no accident; rather, that it coexists alongside both the powerful neoliberal imperatives to risk it all, work hard, and adapt, but also the more immediate excitements, disappointments, and worries of a media landscape within which many people constantly define and value themselves. Continue Reading

Heart Projector

A Kinder Culture for Games

Heart Projector is a Vancouver-based arts collective that hosts semi-regular arcade events showcasing underground videogames from diverse creators. Since 2016, Heart Projector has curated arcades that blur the lines between games and art, and that highlight themes of queerness, indigeneity, and inequity. For this interview, I spoke to three of Heart Projector’s main organizers: Leanne Roed, Brendan Vance, and Ziggy. Continue Reading

Building Bridges with Call of Duty: Warzone

After dodging their invites for a few weeks, I was playing the Modern Warfare campaign on a Tuesday night when my phone buzzed with a text from Chase: “Wanna Warzone?” I debated whether I should reply or pretend to be asleep, but finally responded with, “Sorry, can’t tonight. Going to bed soon. Next week maybe?” I didn’t have any intention of going to bed soon, but the prospect of playing online with my brothers-in-law wasn’t something I was ready to tackle yet. With that, I settled back into the comforts of the single-player campaign: predictable AI and nobody to watch me lose. A minute or so went by before a notification appeared in the corner of the TV: an invitation from Chase to play Warzone. I had to hand it to him: the kid was persistent. Since it was apparent I couldn’t avoid them any longer, I sent Chase a text that said, “Okay, sure. Let’s play.” Continue Reading

First Person Podcast Episode 38

Companions in Gaming

Welcome back to First Person Podcast after our August hiatus. On this episode you are joined by, Giuseppe Femia, the FPS Podcast Producer, Sabrina Sgandurra, our new Editor-in-Chief/Book Reviews Editor, Lia Black, our new Co-Managing Editor/Commentaries Editor, and Patrick Dolan, our other new Co-Managing Editor/Essays Editor. In this episode, we’re going to be discussing the companions that venture forward with us into the night. Or, the ones that stand by us through the good and the bad. We will be examining and discussing the plot significance that the in-game companions have and what they undergo while keeping us company. Continue Reading

Queer Modding

Revealing a Place for Queerness in Games Through Alternate Reading, Play, and Remixing

This paper will explore some key examples of players subverting the intended and heteronormative game meanings through queer modding. For the purposes of this paper, queer modding will be considered any modification made to a game’s intended meaning, including queer play, queer reading, or the direct altering or remixing of a game—usually done through modifying the game’s code. While the term ‘modding’ typically only refers to the altering of code, queer play and reading will be considered here as additional methods, as they achieve similar goals as code modifications and are more approachable to a wider range of people. Continue Reading