Dark as a Dungeon

Fallout 76 and the Coal Mining Industry

I was ten hours into playing Fallout 76 when it finally happened—a moment I had warily anticipated since I first learned the latest installment in the franchise would be set in West Virginia. My character, the self-styled Shotgun Nurse of the Wasteland, was descending into a coal mine. It was the final step in my character’s training before officially joining the Fire Breathers, a group of post-apocalyptic firefighters headquartered in the crumbling remains of the Charleston Fire Department. All that was left was to activate an emergency beacon located in the sulphurous depths of Belching Betty, the site of a subterranean mine fire that had raged for untold years. Continue Reading

Folk-Music, Radical Politics, and Bliss

Far Cry 5’s Music as Western Hymnody

Music has the unique ability to bring people together and speak to them on a fundamental, subconscious level (for more on this, see Ehrenberg and From Lullabies). This aspect of music plays an important role in the narrative of Far Cry 5 (Ubisoft, 2018), as Joseph Seed, the game’s primary antagonist, uses music as a powerful tool for recruiting people into his doomsday cult, the Project at Eden’s Gate. Indeed, Far Cry 5’s music ties more closely with its narrative than any previous game in the series; by exploring its music, we may better understand the populist belief system that underlies Joseph’s “fringe” doomsday preaching. Continue Reading

Nonbinary

A Choose-Your-Own Adventure

Follow the thread / of twine / to find / your way home / if home ever existed in the first place / We make space / for our breath / for our spines / that are bending / Breaking / the binary / of a binary culture / built on binary code and passcodes / passwords we are hacking / with our
Living, loving bodies Continue Reading

Possibilities for Queer Community-Building Through LARP

In-game photo by Karin Ryding from a Sweden Run in 2012

More than just trying to present an immersive, believable world, both games attempted to ensure that players were grounded in a sense of history. Moreover, by creating worlds dominated by queer issues, it was queer histories that rose to the forefront. Players were given the opportunity to gain some level of understanding of how being queer here and now directly related to the events then and there. Continue Reading

Intersexionality and the Undie Game

Fun. When game designers and scholars talk about it, we tend to treat it as the singular, universal product of all successful gameplay scenarios. What’s fun and what isn’t, however, arises from our situated experience as embodied, gendered beings situated within a specific cultural context. In this essay – half game post-mortem, half academic poem – I explore what fun might mean by drawing on queer subjectivity. I call this lens “intersexionality,” invoking Kimberlé Crenshaw’s (1989) notion of intersectionality to describe queer gameplay experiences beyond game industry standards. Continue Reading