A Multimodal Approach to Video Games and the Player
A book review
In A Multimodal Approach to Video Games and the Player Experience, Weimin Toh describes the process that led him to develop a new, exhaustive model of the relationship between storyline and gameplay in video games. He synthesizes many of the theories of narrative game studies’ through the lenses of the multimodal approach, basing them heavily on the idea of ludonarrative dissonance as introduced by Clint Hocking in 2007. Grounding his research in the previous works and acknowledging the controversies regarding the concept, Weimin Toh does not concentrate solely on ludonarrative dissonance but rather regards it as one of a few types of relationships between two game modes, next to ludonarrative resonance and ludonarrative (ir)relevance. Continue Reading