What is Your Quest?
From Adventure Games to Interactive Books by Anastasia Salter
However, What Is Your Quest? is not just an historical account. Without being overtly confrontational, What Is Your Quest? pushes game studies outside of the boundaries its practitioners sometimes take for granted, and that, for me, is where the book’s value lies, even beyond its work documenting the adventure genre. Rather than rehash old debates about narratology and ludology, Salter considers adventure games not just from the perspective of videogames, but also from the perspective of multiple media types and users. I think the best example may be Salter’s frequent and persistent use of “fans” to refer to adventure game enthusiasts. In popular culture discussion and academia alike, games are often segregated away as unique and separate from other media forms. What is Your Quest? Is not a fan studies book, and doesn’t go much further in this direction than some references to Henry Jenkins. But by means of the single word “fan,” rather than just gamers or players, Salter keeps her discussion rooted in a larger discussion of new media economy, intertextuality, and transmedia. Continue Reading