For games, affect theory lets us look at a game’s mechanics, visuals, soundscape, systems of interaction, and forms of movement as contributing to a specific affect. In my Master’s thesis, I focused on the affect of intimacy, which I understood as a vulnerable, precarious closeness, the feeling you might get sharing a passing look with a stranger on a train or opening up to a friend about an insecurity. I looked at Overwatch, The Last Guardian, and The Legend of Zelda: Breath of the Wild to see how they created different kinds of intimate affects. I found that each game, in its own way, created a sense of intimacy through its systems of interaction, visuals, sound, and temporality. Continue Reading →