Out of Context
Interacting with Games in Wrong Environments
Games are designed and intended for a particular context. Video games are meant for screens, while board games are meant to be played until the pieces are lost. But more and more, as game designers iterate on new concepts and museum curators recognize more artifacts as worthwhile inventory, the contexts of many games are slowly shifting. But does removing a game from its intended environment impact how we interact with it? And, if so, is changing this interaction bad? Continue Reading