Video games have politics. With many developers insisting that their games are not political in any way, and with recent games desperately trying to say as little as possible about their subject matter, many critics find that there is once again a need to stress this point. The ability to be political stretches across genres and settings, though some genres and settings lend themselves to being seen as more overtly political than others. For instance, criticising racialised depictions in games set in the ‘real world’, like Rockstar’s Grand Theft Auto series, is often quite straightforward, especially given the shallowness and harsh stereotyping these depictions usually entail (Dyer-Witheford & De Peuter, 2009, p. 164-70; Gray, 2014, p. 24-26). Continue Reading →