First Person Podcast Episode 45

Content Gaming Videos

Welcome to the 45th episode of First-Person Podcast. This is the final part of our three-part series that we are doing to examine how games are introduced to us and played with on YouTube. For part three, we are going to be looking at the Content videos that we see comic youtubers and casual gamers making for us. We can see what’s new on Twitch and where the YouTube community can go from here. Continue Reading

First Person Podcast Episode 44

YouTube Game Analysis

Welcome to the 44th episode of First-Person Podcast. This is part two of our three-part series that we are doing to examine how games are introduced to us and played with on YouTube. For part two, we are going to be looking at the Lore Analysis videos that get worked into the mainstream YouTube feed every so often. And, yes this was my way of working in a reason to talk about Dark Souls. Continue Reading

First Person Podcast Episode 43

Parasocial Play on YouTube

To commemorate our transition to YouTube, this is part one of a three-part series that we will be doing to examine how games are introduced to us and played with on YouTube. For part one, we are going to be looking at the Parasocial play involved with a lot of retro and modern YouTube content. From Walkthroughs to Let’s Plays, this is the foundation of our YouTube gaming experience. Continue Reading

First Person Podcast Episode 40

Gaming Architecture

Architecture has an unspoken influence over how we navigate and interpret the games we play. So, we are going to talk about it. Today we are going to be taking a look at how the world of our favourite games has been constructed and how gaming architecture influences the game world, theming, and plot progression. On this episode you are joined by, Giuseppe Femia, the FPS Podcast Producer, Sabrina Sgandurra, our new Editor-in-Chief/Book Reviews Editor, Lia Black, our new Co-Managing Editor/Commentaries Editor, and Patrick Dolan, our other new Co-Managing Editor/Essays Editor. Continue Reading

Joysticks & Killing Joy

A Game Scholar’s Take on Sara Ahmed’s Living a Feminist Life

Content Notification: gendered violence, sexism, racism

I imagine an academy filled with feminist killjoys, showing off our scars and canes and mohawks and afros and ponytails, wearing dresses and t-shirts and crop tops and bowties and hijabs. We may or may not have vaginas— that doesn’t matter— and we identify as queer, bi, lesbian, straight, two-spirited, genderqueer, butch, femme, non-binary. We have depression, anxiety, PTSD, myalgic encephalomyelitis (ME), and chronic pain. We play Candy Crush, Resident Evil, Mario Kart, Settlers of Catan, solitaire, and LARP. We keep talking and playing and writing and we can’t be shut up or shut out. We are here. Continue Reading

Getting Good: An Introduction to the Becoming Machine Series

As a researcher who studies games and their practices, communities, and industries, I am deeply interested in the ways that my own proficiency with games (or lack of) modifies how and what I know about them. To take a pithy example, my years-long experience playing in Guild Wars 2’s PvE scene affords me some insight into the ways that the game has evolved to create some opportunities for incidental collaboration between players while suppressing others. At the same time, my utter incompetence with the game’s PvP play leaves me less capable (and less willing) to investigate it – to ask, for instance, how the Guild Wars 2’s meta has evolved in response to the demands of top competitive guilds. Continue Reading

More Than Affordances

Limitations and the Systems They Create: A Review of Ian Bogost's Play Anything

Throughout my time in Grad School, I have been intensely curious about the word play and increasingly disenchanted by the idea of game studies. If play and culture are inexorably intertwined then it seems to me that studying games does little, whereas studying play in things that are not games can give unique insight into culture itself. However, in order to really get at this concept one would have to embrace the work of Johan Huizinga in a way that is often overlooked, discarded, avoided, or reduced to absurdity – the magic circle. When I found out that Ian Bogost was writing a book specifically about this concept of play, I was excited to see what he had to say on the subject. To that end, Play Anything: The Pleasure of Limits, the Uses of Boredom, & The Secret of Games may be one of the important books on the study of play I have found. Unfortunately, the book will most likely remain largely ignored because it is nearly impossible to pin down what the book exactly is. Continue Reading