In fact, if there’s anything I regret from my tenure as review editor, it’s not going far enough to promote different perspectives. I wish I had dedicated more time to pursuing a wider diversity of reviewers, and, especially in the early days of FPS, I regret pushing reviewers to hit that formal, authoritative tone instead of pursuing their own voice and position. It’s to that end, in fact, that I’ve been very grateful for the review model pioneered by Elise Vist, as I think it really draws out the multitude of approaches that can be brought to bear on long-form criticism, asking what a given work meant to the reviewer’s research, to the field, the classroom, and to the reviewer personally. These are questions worth asking. Most of all, though, I regret not stepping further out of the academic field in terms of the books themselves. I’m proud of how multidisciplinary the reviews are—we’ve got reviews about ethnography and sociology, genre and gender, games for health and game culture. There’s some edging towards criticism outside of academia, but not enough. Further, I would have liked more reviews on things that blur the line of engagements with games entirely: gamebooks, game art books, longform criticism like Leigh Alexander’s Lo-Fi Let’s Plays. Chris will have his own vision of where the Book Reviews will go, but these are my own roads not traveled. Continue Reading →