Much has been made of The Legend of Zelda: Breath of the Wild, the Nintendo Switch’s standout launch title. Much less has been made of 1-2-Switch, the ‘other’ launch title for Nintendo’s Switch. Like Wii Sports and (to a lesser extent) Nintendoland, 1-2-Switch offers a tech-demo-as-party-game experience: a simple set of mini games communicating the relationship between software and hardware Nintendo has created for its new console. What is different about 1-2-Switch is that the affordances of these mini games transcend the virtual realm more than perhaps any console up to this point, making the advances of the Switch more subtle, though no less important. The Nintendo Switch advances more of a ubiquitous computing (UbiComp), or calm computing, paradigm wherein computing happens in the background without making intrusive new demands of the user, taking the Switch into an Augmented Reality (AR) paradigm (McCullough 2004, p117, Schmalsteig and Hollerer 2016, loc919). Continue Reading →