As a film studies professor holding both an M.A. and Ph.D. in film studies, I spend my days telling people around me that games are not only “not a form of cinema”, but also that cinema is not a viable lens to discuss the visual nature of video games. This is rather strange, considering the department where I work is neatly divided into two relatively independent sections: art history on one side, and film studies on the other. Game studies have been, thanks to my colleague and former mentor Bernard Perron, present at the Department for over ten years now, but resolutely as part of the film studies section. With my colleague Carl Therrien, we now have 3 professors specialized in game studies, around 20 students doing M.A. and Ph.D. work on video games, an undergraduate Minor degree in game studies averaging 50 students a year, an official M.A. option in video game studies, and a game lab dedicated to historical preservation with more than 60 consoles and 2000 games. This suggests that it may only be a matter of time before our dual-headed department turns into a three-headed Gleeok. Continue Reading →