I’ve long identified as a gamer. First I learned how to program in BASIC and create simple computer games, thrilled that I could influence the action in such a kinesthetic, immediate way. Later I enjoyed playing games on various systems—Frogger and Adventure on my Atari 2600; Bubble Bobble and The Legend of Zelda on that old-school gray Nintendo Entertainment System; Parasite Eve and Silent Hill on my PlayStation; Nintendogs and Animal Crossing on my sweet pink Nintendo DS that accompanied me on many an airplane ride to an academic conference. One thing has remained consistent, despite the changes in hardware, peripherals, and gaming systems over the years: I still gravitate towards games that I can play on my own in sessions as short or as long as I like. I prefer first-person gameplay to massively multiplayer, and I find that I enjoy games with relatively simple rules and controls–games that I can pick up, learn quickly, play for a while, and then put away again for some time if I wish. Continue Reading →