Spatial Experientiality in Journey
In constructing an immersive experience for its players, Journey gives its in-game space a starring role. In the absence of text, voice acting, and general lack of traditional narrative exposition, players wishing to draw out the game’s story are to depend solely on the game’s spatial design. Journey starts with an unidentified protagonist in an unidentified land. A cut-scene brings a distant mountain into the players’ focus, marking the mountain as an end destination. Continue Reading